top of page
Group 40.png
image.png
image.png

As an Entry-Level 3D Character Artist, you will work closely with the art team to model, sculpt, and texture high-quality characters for Segritude’s games. Your work will help define the visual identity of the characters, contributing to the overall narrative and player experience.

image.png

• Passionate About Character Design:

You are excited about creating compelling characters to creatures and NPCs. You love thinking about how form, shape, and texture come together to bring characters to life.

​

• Eager to Grow:

You are hungry to learn new techniques, tools, and workflows in character art, whether it's improving your sculpting or learning new ways to optimize models for performance.

​

• Detail-Oriented:

You have a keen eye for anatomy, proportions, and detail. You enjoy fine-tuning every aspect of a character, from facial expressions to clothing textures, making them visually stunning and believable.

​

• Adaptable:

You can shift between different art styles, whether working on realistic characters or more stylized designs, all while ensuring your models meet technical constraints.

​

• Collaborative:

You thrive in a team environment and value feedback from senior artists and other departments to ensure that your characters meet both artistic and gameplay needs.

image.png

Work alongside senior artists to create detailed 3D character models, from initial sculpting to final texturing, in alignment with the project’s visual style.

​

Collaborate with animators and technical artists to ensure that character models are rigged and skinned efficiently for animation.

​

Use industry-standard software like ZBrush, Blender, or Maya to sculpt high-poly characters and create optimized low-poly models for in-game use.

​

Create high-quality textures using software such as Substance Painter, ensuring that the materials (like skin, armor, or fabric) are believable and visually impressive.

​

Assist in optimizing character models for game performance while maintaining visual fidelity, including the use of LODs and efficient UV layouts.​

​

image.png

Experience with 3D modeling and sculpting software such as ZBrush, Blender, Maya, or similar tools, with a portfolio that demonstrates your skill in character creation.

​

Familiarity with texturing pipelines, including PBR workflows, using tools like Substance Painter or Photoshop.

​

A strong understanding of human and creature anatomy, form, and proportion to create believable characters.

​

Knowledge of game development pipelines, including asset optimization for game engine like Unreal.

​

A strong desire to grow as a character artist, taking direction from senior artists and improving through feedback.

bottom of page