


​As a Lead Engine Engineer, you will support your team through a combination of coaching, direction-setting, and hands-on engineering. Your team will design, prototype, and implement the fundamental systems which underpin Segritude’s game engine tech.

• Immersed in Engine Games:
You have experience with and a passion for creating low-level, frameworks that can be used to build data driven, scalable, multiplayer gameplay systems.
​
• Adaptable:
You are comfortable with switching gears between optimization, break/fix, and development and understand the need for rapid re-prioritization.
​
• Calm under pressure:
You exude calm in even the toughest of situations. When things get spicy, you work as a cooler to help the team reach a solution.
​
• A Force Multiplier:
You understand how to design a system that can operate effectively for a whole team. You understand how to empower engineers on your team to learn, grow, and scale.
​
• Performance Aware:
You know and care how your code affects performance, frame rate, and memory usage

• Manage a team of 5-10 engineers through a combination of coaching, direction-setting, and hands-on engineering
​
• Work closely with Product Owners and Project Managers to prioritize, break down, and select work for your team
​
• Work closely with gameplay and systems engineers and transform their feature requests into flexible systems
​
• Architect, prototype, build, and maintain low level engine systems in high quality C++.
​
• Create detailed and highly-accessible documentation for both technical and non-technical stakeholders.
​

• 3+ years of professional programming experience in C++.
​
• 3+ years working in a game engine (commercial or proprietary).
​
• 2+ years as a manager, tech-lead, or in a similar leadership role.
​
• Architect, prototype, build, and maintain low level engine systems in high quality C++.
​
• Strong understanding of engine specific architecture and low level engineering concerns such as performance, frame rate and memory usage.